this post was submitted on 10 Apr 2025
619 points (98.7% liked)
Greentext
6028 readers
1503 users here now
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
Be warned:
- Anon is often crazy.
- Anon is often depressed.
- Anon frequently shares thoughts that are immature, offensive, or incomprehensible.
If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Dude, Valheim and Terraria are both numbers. Don't think there's a single survival crafting game that isn't numbers. Your not beating any of the late game bosses in starter armor, even existing in the areas they reside requires bigger numbers. Not so say their aren't mechanics, but they both rely on enemies getting spongier to force you to make your gear (numbers) better. Basically if you can use gear to brute force a solution, it's numbers.
Ninja Garden is mechanics. Shooters are mechanics. Furi is mechanics. Your power level stays more or less the same, the enemies change but don't really get tankier, but they force new/different tactics. If you get upgrades it's mostly to bypass older enemies which you've already mowed down dozens of times.
This is all imo.
Very valid. Valhiem has more mechanics than most sandbox games.
But it's numbers because its impossible to beat the end boss in starter gear.
Project Zomboid might be a mechanic intense survival crafting game. Armor and weapons only improve survivability slightly. Movement and experience save you from getting boxed in or losing from material means.
Doesn’t Zomboid rely on numbers in terms of skill levels for shooting, running, etc?
Mechanics come into play, sure, but the weapons and skill levels seem to make the biggest difference.