this post was submitted on 10 Apr 2025
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Greentext

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[–] [email protected] 6 points 3 days ago (2 children)

I stopped playing on harder difficulty due to it being only about enemy health and damage.

I enjoy a good challenge, hence why I tried hardest difficulty first.

Difficulty can be done right if its done by using more or increasingly complex game mechanics and by improving enemy strategy.

One of the mods that helped fix this used the setting as a way to make things more difficult: enemy factions had strength and weaknesses. For example Animals faction was hard to sneak grab since most of them could break your hold whereas Tiger Claws were experts with Smart weapons and would counter your own smart weaponry. Chrome up dudes whose name eludes me at the moment were very difficult to Quickhack.

Other small adjustments also increased the difficulty like having enemy Netrunners use a wider variety of Quickhacks on the player.

[–] [email protected] 3 points 3 days ago* (last edited 3 days ago) (1 children)

The issue witn those adjustments is that they are very specific

For example, they are all countered by one of the most popular builds: the shotgun sandevistan

[–] [email protected] 2 points 3 days ago

Sandevistan is way overpowered, with any weapon. For example: knife thrower with sandy and the one that slows time on aiming. Sandy with a Katana or Mantis Blades.

[–] [email protected] 1 points 3 days ago (1 children)

In the original thief game, the higher difficulties added more objectives

[–] [email protected] 1 points 2 days ago