this post was submitted on 10 Apr 2025
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Please don't use common sense on online forums, we don't do that here.
Jokes aside, difficulty settings should be redesigned. How is the question ofcourse. Better AI and complex movesets maybe? Fighting in general is difficult to design around, unless u go for a more puzzle like fights.
Unique mechanics like the Metal Gear delete your saveslot is a prime example of thinking outside the box that we don't see nowadays. Atleast not in AA & AAA.
I do enjoy settings like Ghost of Tsushima, where both the player and enemies die quicker.