this post was submitted on 16 Nov 2023
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So I was watching a few youtubes and remembered how the vast majority (of like the ten) nes games me and my sister had were hard as all hell. I loved to play Little Nemo and Street Fighter 2010 but I am pretty sure I never made it past the third level of either. Let alone infamously hard games like The Lion King.

Which got me thinking. Basically every game for the past 20 years has been designed around instant gratification and being accessible. We outright had to make a new concept "hard but fair" to account for games like Dark Souls that are designed to be difficult but beatable as opposed to putting you in a death spiral if you hesitate too long on a hard jump (hello Ninja Gaiden).

So do the younger folk even have a concept of a "favorite game" where you likely never experienced more than fifteen minutes worth of content?

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[โ€“] [email protected] 4 points 11 months ago

Never thought about it like that. The Adventures of Willie Beamish taught me a lot about the nature of an uncaring universe... And now I don't think it's possible for someone to be frustrated in that same vexating way anymore as the solution is only ever a google away.