this post was submitted on 16 Nov 2023
102 points (94.7% liked)

Asklemmy

43746 readers
1565 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy ๐Ÿ”

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_[email protected]~

founded 5 years ago
MODERATORS
 

So I was watching a few youtubes and remembered how the vast majority (of like the ten) nes games me and my sister had were hard as all hell. I loved to play Little Nemo and Street Fighter 2010 but I am pretty sure I never made it past the third level of either. Let alone infamously hard games like The Lion King.

Which got me thinking. Basically every game for the past 20 years has been designed around instant gratification and being accessible. We outright had to make a new concept "hard but fair" to account for games like Dark Souls that are designed to be difficult but beatable as opposed to putting you in a death spiral if you hesitate too long on a hard jump (hello Ninja Gaiden).

So do the younger folk even have a concept of a "favorite game" where you likely never experienced more than fifteen minutes worth of content?

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 10 points 11 months ago (1 children)

Sort of relevant, I had a friend who was really into super smash brothers (brawl, I think). Talked a lot about the competitive scene, different moves and tactics etc. He didn't have a Wii or Switch though, we were all pretty broke.

Anyway, some money came buy and he was able to grab a Switch and SSB finally. Super keen.

And then he just kinda sucked at. It was pretty sad, he almost immediately stopped being excited about it and the Switch, which he had bought new, was barely used a couple of months later. I was kinda worried about him because he wasn't mentally in a good place before that and talking about SSB seemed like an outlet for him (none of us in the mutual group played or cared about the game).

This was a while ago, he's doing much better now

[โ€“] [email protected] 5 points 11 months ago (1 children)

Smash Brothers is one of those games where you think you're good casually but it has such high skill cielings that even other casual players can curb stomp you. It depends so heavily on what sort of games you played growing up. (Assuming you don't out in effort to practice I mean.) I (used to) be able to reliably win against my wife because she never played anything growing up, but my friends that played a lot of fighting games growing up easily beat me.

[โ€“] [email protected] 2 points 11 months ago

I feel like I had this experience repeatedly in RTSes. I don't think I quite had the same dive as my friend did, but still