this post was submitted on 02 Apr 2025
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[–] [email protected] 1 points 1 day ago* (last edited 1 day ago)

One thing I can believe is that AAA games have gotten really expensive to make, so it’s not surprising that companies have broken that sort of soft $60 limit that we had for a while. I’m not even against paying more for a good game. When an indie game for $20 can provide over 100 hours of enjoyment, it’s just getting to be a tough sell.