this post was submitted on 30 Mar 2025
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Linux

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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).

Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.

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The diversity of Linux distributions is one of its strengths, but it can also be challenging for app and game development. Where do we need more standards? For example, package management, graphics APIs, or other aspects of the ecosystem? Would such increased standards encourage broader adoption of the Linux ecosystem by developers?

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[–] [email protected] 5 points 3 days ago (1 children)

An immutable distro would be ideal for this kind of thing. ChromeOS (an immutable distro example) can be centrally managed, but the caveat with ChromeOS in particular is that it's management can only go through Google via their enterprise Google Workspace suite.

But as a concept, this shows that it's doable.

[–] [email protected] 4 points 3 days ago

I don't think anyone was saying it's impossible, just that it needs standardization. I imagine windows is more appealing to companies when it is easier to find admins than if they were to use some specific linux system where only a few people are skilled to manage it.