this post was submitted on 30 Mar 2025
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Linux

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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).

Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.

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The diversity of Linux distributions is one of its strengths, but it can also be challenging for app and game development. Where do we need more standards? For example, package management, graphics APIs, or other aspects of the ecosystem? Would such increased standards encourage broader adoption of the Linux ecosystem by developers?

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[–] [email protected] 18 points 4 days ago (2 children)

Stability and standardisation within the kernel for kernel modules. There are plenty of commercial products that use proprietary kernel modules that basically only work on a very specific kernel version, preventing upgrades.

Or they could just open source and inline their garbage kernel modules…

[–] [email protected] 5 points 4 days ago

I’m struggling with this now. There’s an out of tree module I want upstreamed, but the author (understandably) doesn’t want to put in the work to upstream, so I did. The upstream folks are reluctant to take it because I didn’t actually write it.

I really don’t know what to do.

[–] [email protected] 1 points 3 days ago (1 children)

I don't use any of these, but I'm curious. Could you please write some examples?

[–] [email protected] 1 points 3 days ago

It mostly affects people working with ”fun” enterprise hardware or special purpose things.

But to take one example, proprietary drivers for high performance network cards, most likely from Nvidia.