this post was submitted on 26 Mar 2025
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Well, I'm using Godot which can target all three big OS, though clicking on the export button and actually supporting a platform is not the same.
In the end I think I'll try to make builds for all OSes and have testers for each platform, and estimate the viability of the builds from the amount of bugs they give me back.
Don't forget to consider the possibility that getting more bug reports from Linux users doesn't necessarily mean the Linux version is more buggy, but instead that Linux users may be better at finding bugs or more willing to report them.