this post was submitted on 26 Mar 2025
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Linux Gaming
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Its about practicality.
Even big studios cant handle supporting a native linux version and having it run well while supporting windows versions.. which usually ends up with people running the windows version via proton over the native version (Looking at you, Cities Skylines, Truck Simulator games, and more)
So I would say take the easy route and develop for windows with checks to make sure it runs okay in proton, probably a lot less headache and effort than trying to create a seperate native linux codebase.
Agreed.
I'm a big Linux guy but you have to make compromises in this universe. Proton is amazing and should be the goal for most developers.