this post was submitted on 10 Mar 2025
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Yeah I get it, I'm just saying it's unnecessary. If I need to see what's going on in the background, then my eyes should be able to focus on it.
There are very few scenarios where DoF would be appropriate (like playing a character who lost their glasses).
Like chromatic aberration, which feels appropriate for Cyberpunk, since the main character gets eye implants and fits the cyberpunk theme.
I'm not sure I agree. Just like Motion Blur, DoF is a real phenomenon, and we notice when it's absent. There are lots of good artistic reasons to use it.
But just like Motion Blur, it's really hard and costly to implement properly. Unless you have close-to-perfect eye tracking, it will be annoying because of what you describe. So until we've got that working well, having no DoF is much better.