this post was submitted on 10 Mar 2025
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[–] [email protected] 25 points 2 days ago (4 children)

These settings can be good, but are often overdone. See bloom in the late 2000s/early 2010s.

[–] [email protected] 7 points 2 days ago (1 children)

Also the ubiquitous "realistic" brown filter a la Far Cry 2 and GTA IV. Which was often combined with excessive bloom to absolutely destroy the player's eyes.

[–] [email protected] 4 points 2 days ago

At least in Far Cry 2 you are suffering from malaria.

[–] [email protected] 5 points 2 days ago

Yeah, chromatic aberration when done properly is great for emulating certain cameras and art styles. Bloom is designed to make things look even brighter and it's great if you don't go nuts with it. Lens flares are mid but can also be used for some camera stuff. Motion blur is generally not great but that's mainly because almost every implementation of it for games is bad.

[–] [email protected] 2 points 2 days ago (1 children)

I always hated bloom, probably because it was overused. As a light touch it can work, but that is rarely how devs used it.

[–] [email protected] 2 points 2 days ago

It's usually better in modern games. In the 2005-2015 era it was often extremely overdone, actually often reducing the perceived dynamic range instead of increasing it IMO.

[–] [email protected] 2 points 2 days ago

All those features sucked when they first came out, not just bloom.