this post was submitted on 24 Feb 2025
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Your basing your entire argument on the assumptions that every generative models is trained on copyright works and also that training AI on copyrighted works is not Fair Use.
The first assumption is just false and the second assumption is not built on any established legal grounds in Western countries and is completely false in other countries with different legal systems.
Perfectly reasonable, but at the same time a little naive. Let's shift the focus on your future customers. What you say is true: artists are expensive and having proper art for your work can be costly. I mean, it's not entirely true cause young artists are not that expensive but you want very good art for your game and I can understand that.
Now, you may use gen AI to get all your art and voices. Are you sure your customers wanted that? Are you sure they wanna see all those "something's off" portraits and that will be the deciding factor for your game? If your game is good and fun even crappy art will sell it (look at touhou). Isn't it better to work on the actual game with placeholder art and look for a young artist when you have the finished product instead of wasting your time fiddling with settings and prompts on a genAI?
I mean, you do you. I'm not against AI as a tool, but don't assume people will like your game more if you plaster it with AI art. It's like coloring your sketch with stickers. The stickers may be good quality, but it will still look like a messy puzzle...
I think most customers want a fun game that doesn't cost $120.
If your game is good and fun even crappy art will sell it (look at touhou).