this post was submitted on 17 Feb 2025
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As the title says. I eventually want to run an impostor scenario/murder mystery in my World of Darkness game at some point, and would like some pointers.

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[–] [email protected] 2 points 2 days ago

Good point. Node based design works particularly well for mysteries.

I think the general suggestion for having lots of redundant clues is still relevant, regardless of how the GM plans the adventure.