this post was submitted on 26 Jan 2025
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I am very happy with this! As an original Doom player, I would often like to explain to younger gamers that the whole zoomer-shooter thing came later with Q3 and the like and that many of us played all the Doom titles much more calmly.
I am not a fan of multiplayer but "Martin did reveal in the Q&A that "exploration is a huge part of the game", but it's more of "an expanded linear experience" than true open world." , so I am fine.
The only thing that I still fear will survive is all the candy-colored stuff popping out of monsters, which is needed when playing at a very high pace, but breaks the illusion for me.
Might be an unpopular take, but I'm not interested much in exploring in this case. I feel like the Doom Eternal gameplay was perfect for me - fast paced, fun and full of action with great visuals. Maybe I'm wrong and this turns out even better, but I feel like they nailed the formula with the last one.
I surely don't want it to be filled with unskippable lore, multiple choice or RPG-stuff like the latest ACs. But a dark power metal-themed adventure with situations that can be addressed in different ways, I am all in.
My unpopular take would be that Doom (2016) looked much better than Eternal (too much neon/candy colors) and that Doom 3 and previous still look much better in atmosphere than both.