this post was submitted on 19 Jan 2025
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[–] [email protected] -1 points 2 weeks ago* (last edited 2 weeks ago) (9 children)

For what it's worth, the Hoyo "loot boxes" are quite fair because of the pity system:

  • Every 10 pulls you'll get one if the featured 4* characters
  • Within 90 pulls you're guaranteed to get a 5* (though you'll almost certainly get it between 74-80 pulls)
  • When you get a 5*, there's a 50% chance of getting the featured character
  • If you lose the 50/50, the next 5* will be the featured character.
  • The pity system persists through each banner.

Each patch, free players will have enough resources to guarantee one of the featured characters and their signature weapon (provided they do their daily tasks and clear the content).

I've been playing Star Rail since launch, never purchased any premium currency. It's certainly the fairest form of gacha I've seen.

It kinda sucks that Hoyo is being targeted, when the system is so transparent and forgiving. There are MUCH more predatory systems out there.

[–] [email protected] 11 points 2 weeks ago (1 children)

Ah yes, gambling with just enough fairness to keep you gambling.

[–] [email protected] 5 points 2 weeks ago

Can't disagree with that, but knowing there's certainty removes an element of exploitation.

Most players don't pull duplicate characters (though you can if you want to supercharge your favourite characters). Hoyo's business model essentially relies on whales who have too much money; not trying to nickel & dime the vast majority.

There is a paid battle pass (which becomes worthless once you're at endgame), and a supply pass (which gives more character pulls). Both are unnecessary, but buying at least one of them seems fair for the level of polish their games have, considering it's free to play.

Don't get me wrong, I think loot boxes are predatory, but compared to models which are totally RNG based, Hoyo's model isn't nearly as problematic.

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