this post was submitted on 09 Jan 2025
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You'll never catch all cheaters no matter what you do. All the kernel access in the world won't stop someone from having a secondary device hooked into the monitor output and faking a dumb keyboard and mouse.
A solid robust server-side solution and well architected server-client system will stop 99% of cheating. And no, Kernel AC is not part of a "well architected" system.
It's, at best, a bandaid for a shitty server-client system that introduces a shit ton of privacy and security issues for everyone that uses it. Shit needs to stay out of the kernel unless absolutely necessary, and that goes for Linux, Windows or MacOS kernels.
Almost every blue screen/Kernel panic I've dealt with was traced back to some shit hooking itself into the kernel where it didn't belong. And absolutely fuck third-party antivirus that hooks into the kernel too.
I guess that's true, but that'd be a lot difficult to program and expensive to use compared to a simple program that can read data straight from the game's memory in machine readable format and send inputs straight into the system's input framework. by raising the entry bar you're effectively decreasing the amount of people that will cheat in the game
it's ultimately the user's decision if they want to sacrifice the purity of their kernel for a game like this, and I think it's their problem if their kernel panics for them wanting to play slop made by AAA studios
I mean DMA (direct memory access) devices are only like 170 bucks now:
https://www.dma-cheats.com/dma-cards
These are almost impossible to do anything about even client-side because they operate on a hardware level.
In general state-reading hacks (like invisible walls and Gameworld state information hacks) are almost impossible to do anything about, to the point where when companies are able to find a way to defeat one of these things it's huge news.
In addition to what @[email protected] covered on the first part of your response
That's absolute horseshit, the average gaming consumer doesn't know shit about the kernel, what it even is or the implications of running Kernel AC. They might know their game has AC, but chances are they won't even know what kind to make this kind of informed decision.
This is becoming less true for FPS every month - the described method of cheating (off-device reading and input simulation) is becoming more accessible as more cheat makers are selling premade devices that do this. Huge problem even for new shooters like rivals - someone was already caught doing it in one of their ingame tournaments. It's the primary way people cheat in League of Legends, and it would not surprise me to see evidence of it in dota 2(though I haven't personally, I haven't been paying attention to it for some years and it isn't as frequent that a variety streamer or youtuber plays it compared to lol).
As mentioned before, kernel anticheat won't catch these guys anyway, so it's largely just a way to alienate your user base. There's a new problem it does nothing special to solve.