this post was submitted on 09 Jan 2025
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[–] [email protected] 10 points 1 day ago (2 children)

I'm a big Mega Man (mostly Classic) fan. I think MN9 was judged way too harshly. It's not a bad game in its own right, not markedly great either, but certainly a passable and enjoyable one nonetheless.

People were hoping for another Mega Man X but of course it was never going to be exactly that. They need fangames and ROM hacks for that, not someone who could lose pretty much everything (job, work, money) if they stray too close to Capcom's IP. I don't know exactly how much Comcept promised and how much was hype built up by fans, but somewhere along the way expectations became misaligned and people were pissed and disappointed.

But yeah, going into it without any big expectations certainly helped me enjoy it.

[–] [email protected] 10 points 1 day ago (1 children)

Hard disagree because of the bait and switch with both the graphics and gameplay of the game. All people wanted was a reskinned mega man game which is what they billed this as in the kickstarter all those years ago. Then they pivoted to ugly 3d models instead of sprites, and failed to live up to gameplay expectations.

If a game is terrible in terms of fulfilling what it advertised itself to be, IMO that makes it a terrible game.

[–] [email protected] 2 points 18 hours ago

The 3D was what really threw me off. I was a day one backer and was loving all the artwork. Once the 3D hit, it kind of soured me on the project. I still ended up backing it, but I never finished the game.

[–] [email protected] 2 points 1 day ago

It's a game in my todo list, but pretty low on that list. Actually, speaking to getting closer to that design, you'd think 20XX (and I guess 30XX but I didn't play) gets even closer. It certainly scratched my MMX itch in an interesting way.