this post was submitted on 03 Dec 2024
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Sometimes 1+1 is 2, like when you're counting stuff.
Sometimes 1+1 is 1, like when you just need a Boolean indicator of whether something is true. Pressing the elevator button multiple times should behave the same way as pressing the elevator button once. Planning out a delivery route requires a stop at every place with at least one item to be delivered, but the route itself doesn't change when a second or third item is added to that stop.
Sometimes 1+1 is 0, like when dealing with certain types of rotations, toggle switches, etc. Doing a 180° rotation twice is the same as doing it zero times. Same with doing a reflection transformation twice.
A good engineer understands the scope of what they're doing, and its limits.
Pressing the button multiple times should make the elevator go faster.
With no limit. I wanna turn this skyscraper into a moon-cannon.
At a minimum it should make the fricken doors close.
Tell that to Factorio, Satisfactory, and Dyson Sphere Program players.
Also, Relevant Username?
Hey, we still follow this principle. It's just that the scope is "an entire planet" and the only limiter is my prescription of Ritalin.
Adderall here. Ritalin turned me into a zombie.
Also you aren't playing DSP correctly until you've constructed 640 dyson shells at least once on a single game map
Probably. I don't even know how I came up with this, but I do love me some logic.