this post was submitted on 03 Dec 2024
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Plenty. It's just that it's not often used because it's more computationally expensive.
Usually it's just collision hulls for hitboxes instead of per-face collision. But even if your sword passes right through the enemy, it's still doing collision detection to identify that it's passing through the enemy. It's just that animations are rarely complex enough to account for all the possible ways you could hit an enemy.