this post was submitted on 03 Dec 2024
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You might like Overgrowth, it has a very physics-driven combat system.
The reason games don't do combat with physics is because they tend to be insanely janky and inconsistent. You wouldn't want to swing your sword and have it get caught in something then die.
Overgrowth looks... too goofy, I guess. But it seems like no dev caught the sweet spot between accuracy and fun?
I just remembered another good one: We who are about to die.
There's Half Sword, which has a demo and playtest on steam. It's all physics-based medieval combat. Your guy moves kinda like QWOP, and your arms can be controlled individually. You swing your arms with the mouse while holding a click, as it'll lock onto the nearest enemy when you do, and kinda like in Zomboid you want to hit them with the tip of your weapon using the most momentum possible in the swing.