this post was submitted on 06 Sep 2023
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Linux

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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).

Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.

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[–] [email protected] 36 points 1 year ago (1 children)

There are tons of reasons my dude. You can still have platform-dependant technologies in your game even if the base engine itself supports linux.

[–] [email protected] 7 points 1 year ago (4 children)

I respect that as true, but every console other than XBox is either Linux or BSD based; at a certain point learning to work with alternative platforms is just good business practice.

[–] [email protected] 8 points 1 year ago (2 children)

The kernel in use is literally meaningless. Sony’s userspace is unique and the graphics stack is fully proprietary. Same for Nintendo.

[–] [email protected] 3 points 1 year ago

I find that to be an annoying thing with Japanese software in general, gaming or otherwise: more proprietary garbage than Western software and practically hard-coding it to 100% force you to use the software in the way THEY intend for you to use it, not how YOU want. Makes for worse Linux compatibility at best, if any at all, compared to Western software. Note that I'm purely talking about native or straight Wine Linux compatibility, not Steam/Proton, which works around those issues well.

[–] [email protected] -1 points 1 year ago

I'm pretty sure you have no idea what a kernel does if you're jumping to user space. It's very far from meaningless.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

From my own experience, "not bothering" is definitely the better business practice since chances are you won't make back the development costs.

Maybe Steam Deck and that porting library have improved things but a decade ago it would have been better business to just give Linux users $20 to not play your game.

[–] [email protected] -5 points 1 year ago (1 children)

This is officially the stupidest response I have ever gotten on a social platform.

[–] [email protected] 3 points 1 year ago (1 children)

In an ideal world everything would work out, but for some business it is a pretty huge commitment for what was less than 2% of the market just a few months ago. We certainly lost money porting our game in Linux at that last place I worked. It was before Proton though. Obviously each case is different, and some games work on Linux out-the-box due to Photon so this become a non-issue.

[–] [email protected] 1 points 1 year ago (1 children)

And which game was that, if you don't mind my asking?

[–] [email protected] 3 points 1 year ago

Not sure I want to name the game because this would make me very easy to identify from my post history. It's a game on Steam that sold over 250k copies. My boss promised a Linux version very early on because they thought it would be easy, but we ended up being stuck with that promise.

[–] [email protected] 1 points 1 year ago

I believe the PS5 is partially based off of FreeBSD and I don't think there is as strong of a gaming scene on BSD (even relative to the size of its userbase). I feel like there would be some rather large leaps going from a tailored console OS to a more widely available alternative OS.