this post was submitted on 30 Oct 2023
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I have multiple machines for different use cases, so I switch between Windows, MacOS, and different Linux flavors constantly. They all have their benefits and drawbacks.
People like to push Linux gaming, but 90% game support still can't beat 100% support. Meanwhile, I wouldn't let Windows ever even touch a server machine. You can trust software like Ubuntu Server or Amazon Linux to be stable if you're not touching it, while Windows likes to keep you on your toes...
MacOS is a good middle ground but not one I would personally use outside of a work machine. It's fairly stable, and it has a Unix style base so it can run Shell happily. Meanwhile software is seemingly a horrible mixed bag that has only been exasperated with the Arm jump. For a computer noob however, it's great. If you don't mind staying in Apple's little zoo then you're not going to have issues.
I don't know why I went on this ramble.
I fail to see how it's a "middle ground" between the drawbacks you mentioned before.
When it comes to gaming, Mac OS is the absolute bottom of the barrel, compatibility is utterly atrocious. With Apple's insistence not to allow Vulkan drivers, they pulled the rug out of any leaps Mac OS could have made in that regard (like Linux did).
Apple also pulled the plug on any server capabilities Mac OS once had.
So, when it comes to gaming or server use, Mac OS would be my absolute last choice, not a middle ground.
Software choice is limited, but software quality is generally high and for some professions, the choice is flawless: when it comes to content creation, Apple's ecosystem is hard to beat.
Did they give any reason for that (no Vulcan) decision?
They're pushing their proprietary "Metal" API, which is iOS and MacOS compatible. Just Apple being Apple.