this post was submitted on 23 Nov 2024
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That's obviously not true. Try playing an FPS with a mouse and keyboard vs controller and you'll see understanding how to do something theoretically is less than half the battle. Say someone is missing arms so plays with their feet, it is far far more difficult to get a higher level of precision, and some people just won't be able to no matter the amount of practice. People have a peak of reaction time no matter the amount of practice, and its different for different people. People have a peak of ability to move with precision no matter the amount of practice(see dyspraxia). People have shakes that cannot be controlled no matter the amount of practice.
Ignoring that that experience just isn't fun for a lot of people, you're using your own experience of your own ability.
... It doesn't detract from your experience at all to add an optional mode for quick save or other similar features.
Accessibility is literally how this thread started. I also disagree that the game requires a high degree of precision. Dark Souls originally came out with only 8-directional rolling, which you could do on a D-Pad, Fight Stick, or any other accessible controller. There's no FPS-style aiming or anything, and again, you can find challenge runs of people beating the game while wearing oven mitts and other such shenanigans. The series main difficulty is in making the right decisions with the committed attack animations, end lag, and stagger mechanics, not quick reactions or precise inputs, although I'll absolutely grant that the combat has become faster over time. Not that you can't conquer the game with good buildcraft anyway, check out an "all hit run" for ways to beat Elden Ring while literally not dodging any attacks.
Sure, but skills and muscle memory are skills and muscle memory. Unless you're referring to learning disabilities, people improve at things with practice, and time spent practicing the combat will make you better at the combat.
I've also replied to that in this thread. But I'll also add that something like a quick save is very different from adding a new scaled difficulty option, and Souls already implements a wealth of options to make the game easier. Adding another option in that same vein is a separate conversation from adding an Easy Mode.
P.S. I don't mean to be snarky by linking my own comments. It's understandable that you wouldn't constantly be re-reading every comment I've made on this thread before replying, but I am getting a bit fatigued after debating this all day with Lemmy, and don't feel a need to re-hash the same arguments here.
What? Yea? Sorry maybe you mixed me up with someone else I didn't deny that.
Its not just a matter of precision in being able to input a control, its being able to reliably input a control quickly.
Again, someone being able to do something doesn't mean everyone can.
Yea this I wouldn't agree with, there definitely is a lot of quick inputs needed
Look into stuff like dysgraphia and dyspraxia, or even speech impediments. People can practice things repeatedly, but still because of muscle or neurological issues be unable to reliably perform certain actions. Obviously practice can improve, or it might not, or there might be a ceiling much lower than people without those issues- as well as improving much more slowly. What you seem to be misunderstanding is people aren't saying its impossible for anyone to play the game with differing levels of ability, they are saying it might not be viable- and they won't necessarily follow the same path of improvement that you did. This could make it way more frustrating or even impossible to finish the game.
I'm advocating either or/both, an easy mode would be an improvement. But I'll add more in the comment there.
Fair, at least from my perspective it seems like you're kinda talking past people though of course I would think that.