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The world is ending but here's a side quest - will RPGs ever solve their urgency problem?
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I feel that. I've been playing satisfactory since way before 1.0 released, and my head canon was "Boring Interplanetary Camp Job". but when 1.0 came out suddenly I have to sAvE tHe WoRLd too. gah.
It's one of the great things about Deep Rock Galactic, in so many ways there's very little story other than deep lore, and the Dwarves aren't saving the world, they're getting drunk and doing their dayjobs.
Hoxxes IV doesn't need saving, it needs mining.
One of my least favourite things about DRG is the inability to crouch. ;-;
Why on Hoxxes would a Dwarf need to crouch?
To teabag those stupid ~~sexy~~ bugs. Also it can get weird down in the caves, imagine if we made it weirder. ( ͡~ ͜ʖ ͡°)
Ok fuck it I'm sold.
I didn't really have any kind of urgency based on the story, but I do think the story fell short of being a good story.
Spoiler warning: Satisfactory endgame and story
spoiler
They built up so much with the aliens talking to the pioneer and Ada acting as a translator, then towards the end it just stops happening. Then you build a ship and the story is done. Most anticlimactic ending for such a huge gameRough. I wish they just... didn't. Oh well.
Yeah, same. Still love the game and am going to play again for Ficmas.