this post was submitted on 29 Oct 2023
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I'm the firm believer of piracy is a service issue. Lot of time that piracy is rampant, it's almost always due to accessibility issue, mainly cost in country with weaker currency. A $60 game will cost me about 15 days of food, that's inaccessible for a lot of people in my country and frankly hard to justify, and if there's not even an option for localisation of the price, whether people pirate or not, they basically leaving money on the table.
Steam used to be cool because everyone follow the sane pricing suggestion, but nowadays publisher decided to earn less money by charging more for their mediocre game, and then blame piracy for the lackluster earning.
I don't pirate myself, i have very less time to game nowadays, but i don't think piracy is an ass move, especially when cracked version run better than paid version due to stupid drm.
They’re often forced to equalize global prices because of sites like G2A. Even if they want to sell a game for the price of a Zimbabwean loaf of bread, G2A picks up a thousand copies of that and resells them in America, driving the global revenue down.
So, now no one in Zimbabwe gets cheap local prices because there’s no such thing as a “local” price. And the defenders of G2A use their own mental gymnastics to justify it.
Some good points! Thanks for sharing!