this post was submitted on 06 Sep 2023
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I think it definitely depends on how the course is assessed, what content it covers, and how much of that content the student needs to have absorbed to be considered to have met the requirement to pass. I just completed one in the UK where, to put it in simple terms, you had to get 10/10 to pass, and you got higher grades if you went above and beyond. But that's because each module had a set of criteria and you had to demonstrate proficiency in all of them at least once in the coursework, and you got extra credit if you demonstrated "very good" or "excellent" proficiency. (This grading system is unusual in this country, but it exists for very skills-focused courses, where demonstrating proficiency with doing something is more important than showing you know something.)
By that standard, a game with "only" 7/10 would have significant chunks missing in a way that would make it unplayable. A 10/10 game would be average: everything that's meant to be in there is there, but it's only done the bare minimum to make a functional game. Every part of the game that could be described as "very good" or "excellent" would earn it ratings above 10.
Not that I'm saying games should be graded this way. It'd be ridiculous and confusing. But it just demonstrates that what constitutes a "failing" grade definitely varies not only between countries, but between different courses. Which means I actually agree that basing game reviews on the grading system of the US educational system is flawed: it makes too many assumptions about what constitutes "passing" or "failing".
But it's not based on any educational system. That's just the spin people erroneously attribute to it. It's just a percentage, and it's up to each person to figure out what number works for them or not as an acceptable minimum.
Same with movies, another commenter said a 5/10 movie was good enough for them sometimes, whereas for me the lowest enjoyable is a 6.
All that is fine, what makes no sense is to expect others to have the same standards I do.
My preferred approach is to ignore the number/percentage rating entirely, and focus on what the review actually says. Maybe the reviewer is marking it down because of stuff I don't care about, and the good parts of the game are exactly the things I value highly. Or maybe they've given something a 9/10 but the things they love about it are things that would make me hate it. There are so many more important things when deciding if I want to buy and play a game than what overall percentage it was given in reviews.
Ah yes totally, and never stick to a single review. Ratings tend to be accurate when they are the average out of a large pool of ratings