this post was submitted on 11 Nov 2024
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Gaming

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[–] [email protected] 2 points 5 days ago

The Namco(which I wrongly attribute to Konami) thing "is" very specific. Remember during that time there are not a lot multi core processors. It requires clever scheduling to allow running both the mini-game AND checking loading status to seamlessly transition into game. It's really not just a simple "concept" but ingenuity to arrange your loading I/O wait time into running their past game at the same time. That's in PS1 era where loading wait time because of CD-ROM and later DVD was very significant.