this post was submitted on 06 Nov 2024
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I played it for 90 minutes now and I think it's OK. It feels like an MMO that came out 20 years ago, whether that's good or bad depends on you. Lots of grinding, running back and forth, and doing fetch quests.
Some parts of the game are really nice, I love how streamlined everything is and how the map tells you exactly which resources can be found where. The game overall is very, very polished for a smaller indie MMO. That said, it feels overly simple and grindy. The first quest literally starts by telling you to come back when you're level 60, which is insane. The map is also very limited and not really open world, it's like a bunch of interconnected rooms.
The worst part is one I didn't even face yet, but everybody is saying that your character resets upon entering a new zone. That means all your skills reset back to level 1 and you don't carry over any armor or weapons or anything like that upon finishing one section of the game. The entire game is episodic, so you could grind a hundred levels in combat only to walk into episode 2 and start all over. That sounds bizarre to me. Not sure if I'll play any further.
Skills not carrying over (as another commentor said happens, not actually being lost), that is so weird to me. I'd be interested in getting to that point myself to understand it, but I've never heard of an MMO touching your skills as you progress through zones/episodes. If they provide some information on why they do this I would definitely be interested in why they went that route. ๐ค
They don't reset, they just don't carry over, also your gear is severely debuffed. If you come back to the previous episode you'll still have the levels in that episode's skills.
Yeah, but that's a bizarre decision. What's the point of grinding combat if none of it carries over to the rest of the game? What's the point in going back to the starter area to grind again?