this post was submitted on 31 Oct 2024
211 points (96.5% liked)

Games

32540 readers
1058 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 0 points 1 week ago* (last edited 1 week ago) (1 children)

I left out features of Merchant of the Skies that are not relevant for a comparison.

The fact is that after 12 years and ~$750M allegedly spent on development, the trading/hauling gameplay is more crude than a indie game developed by two people.

That they are "still developing" is irrelevant. It is not unreasonable to question where the money is going considering how crude the gameplay is (if it even exists as we can see from the journalism spaceship JPEG).

[–] [email protected] 1 points 1 week ago (1 children)

Because they've got about a million things to do. So yeah, it's pretty basic gameplay right now. Nobody is denying that. But to reduce multiple engine switches, court enforced stop work orders, and assets in production to "they spent everything over a decade and all they have is a jpeg", is just ridiculous.

[–] [email protected] 0 points 1 week ago

multiple engine switches ... court enforced stop work orders

Citation needed.