this post was submitted on 26 Oct 2024
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[–] [email protected] 18 points 1 month ago* (last edited 1 month ago) (1 children)

Yes, or parts of the game owned by different individuals. They can have a contract to use their intellectual property only for Bethesda’s uses.

Even if it was owned by one person at the company, that’s no different than the company owning it. But since it’s owned by a finite being instead of an eternal entity, so it makes it clearer that copyright should also be finite.

[–] [email protected] 1 points 4 weeks ago* (last edited 4 weeks ago) (2 children)

Copyright is already finite.

Copyright initially held by a company expires 95 years from the year of its first publication or 120 years from the year of its creation, whichever comes first.

Copyright initially held by an individual expires 70 years after the individual dies. That could easily be a longer period than company-held copyright.

[–] [email protected] 1 points 4 weeks ago (1 children)

I say, just reducing that time, or make it case dependent would be a great start

[–] [email protected] 2 points 4 weeks ago (1 children)

That would certainly benefit companies developing generative AI. The sooner something loses copyright protection, the easier it is to use it as training data.

[–] [email protected] 2 points 4 weeks ago (1 children)

Big AI companies already have that data used, and copyright is mostly a concern for the openSource models.

[–] [email protected] 1 points 4 weeks ago

AI companies that used copyrighted data without paying are facing multiple lawsuits. Those lawsuits would go away if copyright went away.

[–] [email protected] 1 points 4 weeks ago

There’s no limit on lengthening copyright. Currently it’s 95/120 years, but that can always change (and did for many years of lengthening).