this post was submitted on 24 Oct 2024
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I think a lot of us would have appreciated a more optional approach to a lot of the story stuff back at the base. Some of it can go on for a long time, may not be particularly engaging or exciting, and can just leave you wishing you could get back to the combat loop. Also, what's up with that walking/jogging animation at the home base? I've spent $50 in the Unreal store and imported motion captured animations, ready for use in a commercial game, that looked better than that and could be hooked up in a few hours.
It's a very good game that, when I recommend it, typically comes with an asterisk attached.
the walking animation is like a runway models walk ๐คฃ no clue why they did that
Everbody is collapsing into their lower back and would be way imbalanced in real life. Running would be painful with that posture.