this post was submitted on 16 Oct 2024
119 points (99.2% liked)

PC Gaming

8521 readers
675 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 4 points 3 weeks ago (1 children)

Wouldn't that be the point of focusing on the interoperability layers and recent investment in Arch?

it does not remotely get the same kind of battery life as it does in OSX

Yeah exactly. So you need to invest into finding the fixes to that. Which is what Valve appears to be doing? It might be a fishing expedition or just a virtue signal to the foss world, sure. But they did do the thing.

And yes on AMD. I did leave that window for myself to crawl out through. I think if the trip down ARM on Arch ends up being a fishing expedition, they flip over to a known quantity for a refresh.

[โ€“] [email protected] 2 points 3 weeks ago

their investments is into a later for x64 to arm cpu translations, but still does not settle the problem that the gpus on arm based systems still have soo little development into games, which would then limit your options to amd, intel and nvidia based arm designs if you wanted an SOC with existing GPU support already in the environment. the moment you choose to have a tiled approach of mixing cpu and gpu from companies, you sort of instantly throw away the efficiency gains from switching to arm in the first place.

AMD and intel basically havent pushed out an atm based device yet, and Nvidia notoriously hates doing semi custom designs for clients.

personally i think youre far more likely to see the arm compatibility layer for basic pcvr games on a theoretical index 2 before a steam deck uses arm.