this post was submitted on 14 Oct 2024
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I recognize you and your profile picture from some quite popular Luanti mods. :D I have a question regarding making content for Luanti:
I've been interested in maybe some day making a game for Luanti, but I don't really like Lua (I for example imagine that undefined variables evaluating to
nil
rather than directly throwing an error, identifiers by default being public, and absence of static checking of possibility of null dereference before runtime to be things that can cause quite some annoying bugs). Is there some popular X to Lua transpiler that you've heard people using? Something like what Typescript is to JS or Kotlin/Clojure/Scala to Java (not exactly the same thing since they all compile directly to jvm bytecode rather than java, but you get the point).I hope I'm not insulting you by asking such a question.
I've seen typescript being used for modding using typescript-to-lua. See https://github.com/jordan4ibanez/forgotten-lands and https://github.com/RepComm/mt-api
@Faresh Yeah, Lua definitely does have some weaknesses but I’ve seen worse so it doesn’t stop me from using it.
I’m not aware of any TypeScript-like language for Lua.
I found TypeScriptToLua but I don’t like the idea as those are entirely different languages.
But luacheck is relatively popular in the Luanti community for static code analysis and linting.
Thanks! Yeah, typescript was just an example that I gave because it was made to tackle the perceived problems in javascript. I never used it myself and just mentioned it to explain the idea I was getting at.