this post was submitted on 10 Oct 2024
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That's true for games in the tradition of D&D/F20/Trad, but not all ttrpgs. Fewer rules, a tighter scope and more elegant design make it much easier to rule out the kind of bad interactions or edge cases that lead to rules that run counter to the game's purpose.
My Life with Master, Fiasco and Fall of Magic are all games i've played, where exploitation or abuse of rules is just not possible. Unbound is a tactical combat rpg without any room for abuse of rules.
John Harper's rules-lite DW hack World of Dungeons is probably too elegant for abuse to be possible.
That's the first few that I can think of, but i'm sure there are plenty more.
my Lasers & Feelings officer is absolutely unbeatable when it comes to lasers. he does suffer a bit when it comes to feelings though
Yep, another great example. When you have as few rules and as tightly focused a scope as lasers and feelings, every single situation the rules can generate is going to be on theme.