this post was submitted on 29 Sep 2024
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For me personally, the solution I prefer to see for “Our idea for this game is shaping up to be packed full assets that will swamp development” is for them to find some excuse to cut the content. Genuinely. Artistry thrives in the presence of limitations.
What games out of curiosity? You don’t just mean normal procedural generation which has been around forever? It’s not the same as using AI to generate a million different haircuts.
The first game I saw with advanced logic was Far Cry 3. The devs would simulate how tree spread, die and wither and then let this run for hundreds of generations. Then they would alter the forest to fit in buildings und other stuff