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Farmers are IMO much better for getting emeralds than librarians, because you can trade both pumpkins and watermelon (which the crafter block now makes less of a pain to store). In terms of auto farmers with chests for overflow storage, watermelon + pumpkin are much more emerald dense than paper too (6 pumpkin/4 melon per emerald vs 24 paper per emerald). Plus you can trade for golden carrots with maxed farmers, which are one of the best foods for hunger saturation and can be used to breed horses.
Pumpkins can also be used to craft jack-o-lanterns, which are convenient early in the game as lit blocks, and the seeds can go straight into a composter (which you'll conveniently have right next to the farmer).
Also you need leather to craft books (unless you buy bookshelves and chop them down, which I find annoying), which brings us back to cows, and if you have cows you may as well have sheep and pigs, and a butcher.
Interesting.
Hit 2 stronghold libraries: more books than you'll use in a game.
I guess I also take for granted that I build a zero tick kelp-to-bonemeal-to-cane-to-paper machine that fills a double chest with paper in about 1-2 hours tops, and it's not running at max efficiency.
Golden carrots are easier to get with a fortune pick on a few rows of carrots and that gives you something to do with all the gold that otherwise has very little use in the game
Hah, I tend to make huge minecart networks, so I used the gold for the tracks. I know I could technically duplicate them, but that just feels too cheaty to me.
And again, I know some other crops can be generated faster, but pumpkins and melons are for me the sweet spot for density. With 4 farmers I can trade 3 stacks of melons and 5 stacks of pumpkins for enough emeralds to get what I need in a day. With paper that'd be 6 stacks of paper per librarian and I'd need 6 librarians to get the same amount of emeralds, so 36 stacks total. I'd rather not click back and forth all the time between my chests and the villagers to do my trading.