this post was submitted on 21 Sep 2024
83 points (95.6% liked)
Games
32425 readers
1110 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
FF style? Hate 'em. I'm not a fan of the turn-based combat in those types of games either. Outside of boss fights/special enemies, you're usually just spamming A to select the first option (attack) until you win. It gets hella old, hella fast and the random encounters happen every so many steps you take.
Fallout style, on the other hand, is awesome. More like Fallout 3 and beyond than 1 or 2 which are still a bit like FF in that you can't see shit, you just walk the map and then FF battle music fade to black and pop into the encounter.
The Yakuza series does them well. They're visible when wandering around, but they'll also just appear at random all over the city walking down streets or chilling in alleys. You can't always tell exactly what you'll fight but you'll know how to get around them if you don't want to fight.
Of course I also like roguelikes. The entire game is a random encounter.
I agree FF style turn based combat is boring. I mean games that have an auto button that plays it for you are admitting it.
That's why I like games that have more creative combat that blends different genres. Undertale has some turn based, some realtime bullet hell. Battle network has a real time grid based with card game elements.
There's so much you can do but so often devs fall back on choose from menu watch cutscene.
Oh yeah, Undertale is gnar. They actually did something new and different with the style, which is what I'm really about here. Octopath Traveller is another good one; the thing that it has going for it is the sheer number of options you actually have. It's not just "attack, item, magic, defend, or run away." It also has a lot of other Western RPG elements in it like actually having dialogue choices that matter making it an actual game with branching paths and not simply a story with some minimal interactive elements.