this post was submitted on 12 Sep 2024
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cross-posted from: https://lemmy.ml/post/20207166

850M$ revenue on 70M$ budget sounds a huge success.

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[–] [email protected] 4 points 1 week ago (2 children)

That's what I'm scared of.

Catering to China's censorship has not been beneficial to other media.

[–] [email protected] 7 points 1 week ago (1 children)

Blizzard is already pretty infamous for adapting their games for the Chinese market, by removing or replacing certain numbers/symbolism or objects like skulls. So, it's already been happening for a long time.

[–] [email protected] 1 points 1 week ago

There's a huge difference between a publisher or two censoring their games and the industry as a whole systematically sucking up to their insane restrictions.

[–] [email protected] 3 points 1 week ago (1 children)

as opposed to western censorship? lol.

[–] [email protected] 0 points 1 week ago (2 children)
[–] [email protected] 1 points 6 days ago

get off your high horse

[–] [email protected] 4 points 1 week ago (1 children)

Look at the games banned on Germany.

[–] [email protected] -1 points 1 week ago (2 children)

Basically Nazi stuff. Which still isn't awesome, but isn't comparable at all to China. It's a small side effect of them trying to prevent actual Nazis from regaining power and not properly recognizing games as art.

It also isn't comparable because anyone who can't be bothered with multiple versions is going to ignore Germany, not ruin their game.

[–] [email protected] 2 points 6 days ago

our censorship is le moral™

[–] [email protected] 5 points 1 week ago (1 children)

Fun fact: Swastika's are actually allowed for artistic and similar purposes, but in the 90's a dodgy ruling did not consider this exception. The reasoning was the same as 'playing violent games make you violent' . The court feared growing up with those symbols would normalize them.

The ban got revoked in 2018

So yeah, we were kinda behind the times, but it's getting better.

[–] [email protected] 0 points 1 week ago

Yeah, I was pretty sure they fixed that, but couldn't double check.