this post was submitted on 31 Aug 2024
391 points (92.4% liked)
Games
32469 readers
1281 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Wait hold on, how does an across the board increase from $12 USD to $14 USD result in 50% increase in price, "depending on currency"?
Isn't currency conversion just a scalar multiplier that applies to both the $12 starting cost and the $14 new cost?
No, not sure if other industries do this, but buying a game in a weak currency usually turns out cheaper (by alot) because Devs will usually offer the game for a lower price in the weaker economy
So OP wrote a misleading description when saying the increase was from $12 to $14?
I don't play RuneScape and I'm just going off of their description, which is inconsistent and the derogatory "just read lol" has so far shown to be wrong.
Well OP does say the price increase ranges from 20% to 50%
In other currencies the price change is over 50%, for example Euro price going from 8 to 12.50
Ah, that would've been much better for OP to include as an example...