this post was submitted on 29 Aug 2024
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The sticker price of games is what it is. Micro transactions, subscription models, DLC, and such have all been flawed attempts at remedying this. If they increase the sticker price of games they'll be subjecting themselves to more critical consumers, more risk averse buyers, and less movable players.
The question they have to ask is, do they feel safe rolling those dice, if their survival might otherwise depend on decreasing a game budget?
How are they not rolling in the dough by now? So much of the market has rolled over to digital, which means no secondary market.
Before you could pay $50 for a game, play it and sell it later for 10-$25 (depending on how quick you are), effectively making the price 25-$40.
The destruction of ownership rights has been profitable, but there isn't an amount labeled "enough"