this post was submitted on 03 Aug 2024
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[–] [email protected] 2 points 3 months ago (3 children)

The base game was way more accessible than any other Soulslike which pulled in way more players than any other soulslike and now all the players that got used to the base game are mad that the DLC is as hard as any soulslike ever has been.

I think it's hilarious seeing all the players half the item descriptions in the game make fun of.

[–] [email protected] 5 points 3 months ago (1 children)

Boiling down the descriptor to one word - “hard” - really doesn’t serve the discussion well.

Someday, I want to make “The hardest game ever made”, just to show raw inability to win is not fun on its own.

[–] [email protected] 1 points 3 months ago

You should play I Wanna Be The Guy: The Movie: The Game.

https://kayin.moe/iwbtg/

[–] [email protected] 4 points 3 months ago (2 children)

All the souls dlcs have been much harder than the base games. Artorias, fume knight, ludwig and gael all stomped me until i changed up tactics. The dlcs have always been aimed at late/post game characters.

[–] [email protected] 3 points 3 months ago (1 children)

I went back to DS3 a few weeks ago and its insane how easy Gael and Friede are compared to like everything in Elden Ring.

[–] [email protected] 1 points 3 months ago

I agree for the most part but with the catch that I have almost 5x (and counting) the time sunk in ds3.

[–] [email protected] 0 points 3 months ago (1 children)

Except this time the DLC scales so being late/post game doesn't even save you

[–] [email protected] 1 points 3 months ago

Scales off of it still, the requirement of beating mohg and radahn puts you late game regardless.

[–] [email protected] 1 points 3 months ago

That makes sense to me. DLCs come after you finished the rest so of course difficulty has to rise. It's the same in all games with an escalating difficulty and force balance I would think. Doom Eternal does the same.