this post was submitted on 18 Jul 2024
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Also explains why Steam is still a 32-bit binary and didn't get ARM port on any platform.
I think the point is that with this kind of upkeep costs it's hard to argue that Steam sales cut is fair, especially given near-monopoly in PC gaming space.
After that well-informed take, listen to an actual indie developer talk about why the 30% is worth it: https://www.youtube.com/watch?v=gwoAmifo9r0 (it's a separate but similar lawsuit by a "waaahmbulance-chaser" law firm in the UK)
Yes, developers are also victims of this monopoly. It's obviously better ("worth it") to pay 30% for visibility on the biggest marketplace.
They also maintain file hosting for saves, game versions and a lot of useful apis for games https://partner.steamgames.com/doc/features
Yes, it's a nice cage.
Enjoy accelerating late stage capitalism while pretending you're against it because you're incapable of seeing things outside of black and white thinking
I'm accelerating late stage capitalism by being critical of monopolies? What???