this post was submitted on 16 Jul 2024
157 points (98.8% liked)
Games
16639 readers
404 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The outsourced studios might actually do better than 343, to be honest. 343 has so terribly mismanaged Halo. Its ridiculous how bad of a job they did. They were given charge of Xbox's biggest IP and the fumbled it. Halo Infinite was meant to be a glorious return to form, and it landed with a flop. Its like they did nothing but hire people that hated halo. They had the formula laid out by Bungie. All they needed to do was more of that and people would gobble it up.
No they won’t. 😄 the shit that happened with Halo becoming bad is literally a result of the previous tier of “outsourcing” - where Don Mattrick at XBox decided Bungie was too expensive to keep on board pumping out gold with the Halo franchise and so they literally spun up a BRAND NEW studio filled with greenhorns to handle their fucking flagship IP.
Outsourcing done to make dev costs cheaper NEVER results in a better game.
This is just a worse version of what made Halo shitty post Bungie. Now we’ll get to look back longingly at the relatively less shitty 343 era by comparison to what will be developed.
They let Bungie go independent because Bungie was tired of making Halo. If they had stayed with MS, they'd be relegated to churning out Halo titles for eternity.
343 started off with top talent. They had Corrine Yu as their lead programmer. But it's almost like the studios directors got a blank check to fuck around, thinking anything with the halo branding would sell like crazy.
I don't think they're outsourcing Halo to save money. They'll likely outsource it to more experienced studios with better track records of achieving good results, because 343 is a lost cause. I wonder if their acquisition of Activision was in order to get some studios that could handle the Halo IP? Like Infinity Ward and Treyarch.
https://www.youtube.com/watch?v=bm7KUE1Kwts
I think a great example of what 343 should have done is treyarch taking over COD from infinity ward. They've converted infinity ward's COD into a behemoth. They maintained what worked. They knew living upto IW's standards wouldn't work. They split the COD brand up to MW, BlackOps & the World War stuff, to mitigate any creative risks they could now take. This allowed them to grow COD including going into newer platform & modes e.g. Warzone.
I know it's not an apples to apples comparison, but it does show how management of a studio is as important as the creative vision. 343 clearly lacked both.
Glad to see other folks have noticed this as well.
As a longtime Destiny fan, I was so excited to have Halo come in and take the spotlight and giving Bungie’s lazy ass a run for their money.
Instead halo flopped almost as hard as Anthem. Fucking sad.
Idk if it was Anthem levels.