this post was submitted on 01 Jul 2024
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Yeah, I've have a few games that I've really enjoyed the bands from.
This is kind of diverging from the topic, but....one of my annoyances in video games is that that there are a number of video games that I play to the point of getting tired of the music, but don't have the option to buy more music tracks for. There are mods for Stellaris to add more music tracks -- people clearly want more music -- but even though Paradox is a game publisher that specializes in putting out games with huge amounts of DLC, they don't sell additional audio for the game, which just seems bizarre to me. I really wish that Fallout: New Vegas had commercial DLC radio packs in the same genre, but nope -- though there are people who have made enormous free "radio" mods for the Fallout series, like Old World Radio and Old World Radio 2 for Fallout 4, so there are clearly a considerable number of players who'd like more music to be available.
This doesn't work for games that you play through once and are done with, but I kind of wish that when a band creates audio for a game that one spends a lot of time playing, that the game developer would at least provide the option to buy more audio from the band for it, as long as it fits. The amount of developer time required to incorporate additional audio tracks seems very limited, and if the band is still producing audio in the same style, it seems like it'd be a sensible fit.
What's even odder is that it's become extremely common for game publishers on Steam to go the opposite direction and sell access to the game's soundtrack to play independently of the game. So they're basically acting as a music vendor already. That's also very low developer-effort. But they very rarely have DLC to add more audio from the band back into the game.
Cities: Skylines is the only game that I can think of off the top of my head where the game publisher sold additional DLC music.
I don't understand why either game publishers or music labels wouldn't love that kind of relationship. If you're a music label, have a bunch of IP, I'd think that getting royalties from your audio getting wider play is almost always worthwhile, and if it's in a game, it's not competing with non-game use; if anything, it probably promotes it. From a game publisher's standpoint, the cost to incorporate more music in many games is minimal, so the risk is very low. From a player's standpoint, it makes the game more-playable; the music doesn't wear on you.
From a roleplay/world building perspective, I really like the fact that Fallout New Vegas has an extremely limited radio and I do think the atmosphere would be seriously damaged if they had added more songs. I haven't played the other Fallout games but I reckon this is probably applicable there too. I understand that people get bored of the same songs over and over again, but that's a feature not a bug. If you were living a hard scrabble life a post-apocalyptic wasteland where no one has the means or resources to be writing, recording and distributing popular songs, yeah you'd probably get bored of listening to the same music over and over again. And then when you turn the radio off, all you can hear is the creepy horror sounds of the Mojave and suddenly listening to Jingle Jangle on repeat doesn't seem so bad after all. The repetitive, upbeat soundtrack is super effective at making you feel like you're stuck between two not so great choices, one awful and one somewhat better but severely lacking. And that really reflects what it's like to live in the Mojave--you often don't have the luxury of a completely satisfying choice because you and everyone else is fighting for survival. Specific to FoNV, it really drives home the political climate of the harsh, brutal Legion versus the comforting but stale and ineffective NCR. Honestly FoNV is the first game that really made me think in depth about the music choices in a video game and I'm really really glad they made this choice.
I am pretty sure though that the Big Mountain DLC added a new radio station.