this post was submitted on 01 Jul 2024
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the biggest reason is that draw commands of the same color can be space efficient. another is that the NES had to deal with 56 colors while modern images use 8 bits per color channel (RGB) meannig it has to store a lot more data it doesnt necessarily need.
Kind of. The NES also used cell-based graphics and reusable tilemaps, which I think the 8 bit guy made a video about.
https://www.youtube.com/watch?v=Tfh0ytz8S0k