this post was submitted on 06 Oct 2023
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[–] [email protected] 4 points 1 year ago (2 children)

I've thoroughly enjoyed Starfield so far, put about 80 hours in and haven't finished any of the questlines yet (largely intentionally, partially because I'll get sucked into another questline and get distracted). I like the outpost building, the ground combat is fun, the space combat is ok, not on the level of Elite or Star Citizen, but still entertaining.

Solid game to me. Maybe it didn't live up to people's wildest expectations, but I went in expecting an enjoyable experience and got it. I don't really get the hate for it.

Make your own opinion, don't base expectations off of the unwashed masses. Or do, or don't play it. You do you

[–] [email protected] 6 points 1 year ago* (last edited 1 year ago) (1 children)

I went in with fairly low expectations. I've seen Bethesda's trajectory so mostly knew what to expect. It thoroughly dissapointed me still.

How did you deal with the outpost building? There's no way to sort items coming into an outpost so eventually the links all get clogged. For me I built a massive stack of containers that it all flows into, but I still have to go through and pull out junk that's being used less. It sucks to use. I was really looking forward to that part of the game and it's like they didn't even consider the user experience with it. That's not even mentioning decorations not snapping.

From another of my comments:

I was at a talk by Bruce Nesmith for a game development club I was in in college shortly after FO4 released (and also shortly after they filed the trademark for Starfield but before we knew anything).

One thing I remember well is him saying how they messed up with the FO4 dialogue options. Every one was "yes, no (for now), sarcastic yes, and more information." I had a reasonable amount of faith at least that would be fixed in Starfield. It isn't, though it's like they thought it being presented on a wheel was the part people were upset with, not the complete lack of choice. In Starfield the choices are identical but they're now presented in the classic box at the bottom of the screen.

[–] [email protected] 1 points 1 year ago

The lack of sorting is really my only gripe with outposts. Right now, I have everything funneling into one main outpost and accumulating in a massive wall of containers, haven't really jumped into automated crafting yet. Building aspects have always appealed to me in games, so I've enjoyed just optimizing resource collection and setting up a supply chain.

I'm not installing any mods until I finish my first playthrough, but a sorting mod will be my first download.

I didn't play much Fallout outside of a scratched copy of FO3, so can't speak to any issues with the dialogue from that perspective. I don't have any major issues with it

[–] [email protected] 3 points 1 year ago (1 children)

That’s fair. I’ve been initially disappointed on a lot of their games due to the slide from doing basically anything in Daggerfall (but you might get stuck in a wall if you turn a corner too close) to Skyrim’s as-linear-as-open-world-gets approach. And I had about 4-5 false starts in FO4 despite playing all the other releases to the ending. Maybe it’s something that will click.

I do have to say that I am finding the Deck implementation of Cyberpunk unplayable without an external monitor and keyboard, so that sets an additional bar.

[–] [email protected] 3 points 1 year ago

I'm pretty sure you won't like it, at least not until lots of mods fix things. I haven't gotten around to Daggerfall yet (but with Daggerfall Unity I want to eventually), but I have played everything since Morrowind. I had the same experience as you with FO4, despite actually enjoying the world and game at large. I still haven't finished the main quest. Starfield is so dumbed down and streamlined. You have almost no agency in the stories. Every single thing is told directly to you even when you're "uncovering a mystery" and it's super boring.