this post was submitted on 27 Jun 2024
21 points (88.9% liked)

Games

16750 readers
806 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
 

Head and body presets can be selected individually and customized to your liking with 40 different complexions that include smooth, rugged, youthful, and freckled skin tones, skin hues ranging from cool to neutral to warm, undertones to those skin tones, and even a melanin slider. Busche tells me BioWare relied on consultation to represent all people authentically. There's a Vitiligo slider (where you can adjust the intensity and amount of it) and sliders for your forehead, brow, cheeks, jaw, chin, larynx, and scalp. You can select your undergarments, with nudity as well because "this is a mature RPG," Busche adds, and use the "Body Morpher" to select three presets for each corner of a triangle and then move a cursor within it to morph your body or head into a mix of these presets. It's an impressive technology I'd like to see adopted in other games.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 4 months ago (2 children)

The trick I’ve learned is not to try to make a good-looking character, but an interesting-looking one. Usually I’ll jack up the settings on one thing in particular, like make the nose as big as possible, then build the face around it.

[–] [email protected] 2 points 4 months ago

Interesting. Next game I play that has one I'll report back and show you how it went lmao

[–] [email protected] 2 points 4 months ago

I forget which game it was but my character had a nose so big it eclipsed his face. Named him Lenny parce que le nez c'est "the nose" en fracais.