this post was submitted on 14 Jun 2024
131 points (97.8% liked)
Games
16728 readers
534 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Eh, it sounds to me like they're saying "we tried to imitate D2 exactly, but people don't want it anymore." That's just flat out a lie though, because they didn't imitate D2 at all. In the article, the mention that a player could conceivably take years to drop specific "uber uniques." While true that it would take a lot of time to drop it naturally, D2 had a pretty robust trading economy in it's later years. Unless you were specifically going solo, you had the option to save up. It took time, but it was a goal that was accomplishable on ladder.
Unless they changed it when I wasn't looking, uber uniques are not tradable in D4 at all. I'm not necessarily going to argue for or against that, it's a game design choice, but it's specifically not the choice made by D2. Obviously players aren't going to want to grind for years for a specific item, but they never had to in the past.