this post was submitted on 02 May 2024
3 points (80.0% liked)

Starfield

2861 readers
1 users here now

Welcome to the Starfield community on Lemmy.zip!

Helpful links:

Spoiler policy:

Post & comment spoiler syntax:

<spoiler here>

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 6 months ago (1 children)

Also, Bethesda cities have hundreds of lootable objects, something most other game engines couldn't handle. As sushibowl says it's different tradeoffs.

I guess they could have designed the major settlements with decorative but unreachable districts surrounding the playable core to give the illusion of size but - oddly for a game with so many loading screens - they chose to have it possible to just walk out of the gate instead.

[–] [email protected] -1 points 6 months ago (1 children)

Who doesn't want to collect virtual garbage for hours

[–] [email protected] 1 points 6 months ago

this unironically. it weirds me out when there are objects in other games that are completely unmovable and houses i cant barge into